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Fakemon (Pokémon LORA) Beta

pokemon, water, frog, edgy, masterpiece, high quality, best quality, high-definition, ultra-detailed, black background, <lora:pokemon:0.5>
pokemon, poison and rock, monster like, edgy, masterpiece, high quality, best quality, high-definition, ultra-detailed, black background,<lora:pokemon:0.5>,
pokemon, water and grass types, fox, cute, masterpiece, high quality, best quality, high-definition, ultra-detailed, black background, <lora:pokemon:0.5>
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* This model is available for use and will generate similar character to the ones seen in the images.

Model Description by Creator

A LORA trained on official artworks of all the 1008 Pokémon, along with their types and BLIP generated captions.

This is my first fully trained LORA model and I have no idea what I'm doing.

Any feedback or tips on how to improve this would be really helpful :)

Fell free to experiment with it and share!

Recommended Configs:

My default prompt is:

pokemon, [type1] and [type2], [characteristics], masterpiece, high quality, best quality, high-definition, ultra-detailed, black background,<lora:pokemon:0.5>

Negative prompt:

nsfw, human, 1boy, 1girl, (worst quality, low quality:1.4), ( jpeg artifacts:1.4), (depth of field, bokeh, blurry, film grain, chromatic aberration, lens flare:1.0), greyscale, monochrome, dusty sunbeams, trembling, motion lines, motion blur, emphasis lines, text, title, logo, signature

  • The weights could be between 0.5-0.7 for animal like and 0.2-0.5 for humanoid like Pokémon.

  • Clip Skip: 2 and ENSD: 31337.

  • 768x768 works better than 512x512.

  • For sampler Euler a works fine, but I prefer DPM++ SDE Karras.

  • Use "black background" tag to keep the Pokémon isolated, more complex backgrounds are better with negative embeddings.

  • You can use either one or two types.

  • Describe your Pokémon along with vibe characteristics (Ex: edgy, cute, strong, etc).

  • I tested it on both AbyssOrangeMix3, and ReV Animated and get good results, realistic models such as Realistic Vision seems to not work at all, but further tests are welcomed.

  • Abyss has more official artwork style and ReV is more stylized.

  • You can get deformed creatures some times, so a negative embedding should help.

Examples of negative embeddings:

Here is a image with every type applied in the same prompt: https://imgur.com/a/pkqj5ST

The base model used for the training is the AbyssOrangeMix3, therefore the licenses of this LORA are the same.

Images Generated With This Model

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