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Lambert | The Witcher 3 : Wild Hunt

(masterpiece, top quality, best quality, official art, detailed:1.2),  <lora:lambert-20:0.7>, lambertW3_soul3142, solo, looking at viewer, black hair, gloves, 1boy, yellow eyes, jacket, weapon, male focus, belt, sword, armor, facial hair, scar, crossed arms, shoulder armor, sheath, beard, scar on face, pauldrons, sheathed, realistic, leather, weapon on back
(masterpiece, top quality, best quality, official art, detailed:1.2), <lora:lambert-20:0.7>, lambertW3_soul3142, solo, looking at viewer, black hair, gloves, 1boy, yellow eyes, jacket, weapon, male focus, belt, sword, armor, facial hair, scar, crossed arms, shoulder armor, sheath, beard, scar on face, pauldrons, sheathed, realistic, leather, weapon on back
(masterpiece, top quality, best quality, official art, detailed:1.2),  <lora:lambert-20:0.7>, lambertW3_soul3142, 1boy, 1girl, black hair, gloves, jacket, weapon, male focus, boots, solo focus, holding sword, armor, facial hair, beard, realistic, battle
(masterpiece, top quality, best quality, official art, detailed:1.2), <lora:lambert-20:0.7>, lambertW3_soul3142, 1boy, 1girl, black hair, gloves, jacket, weapon, male focus, boots, solo focus, holding sword, armor, facial hair, beard, realistic, battle

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Model Description by Creator

Character Lora of Lambert from The Witcher 3 : Wild Hunt

"A bit of respect. You're not talkin' to Geralt" -Lambert

Sassiest witcher in the north -soul3142

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.

If you want to, you can support me on Patreon or Buy me Coffee.

My Witcher LoRA Index - soul3142's Guide to the Witcher Universe. additionally you can check out some other characters i've made from other games also.


Main Trigger Word - lambertW3_soul3142 , check examples for other ones.


Recommendations :-

  1. Highres Fix - must, if you are getting blurry and ugly images

    My upscale method: txt2img 512x768 -> send to img2img -> controlnet tile upscale, tile diffusion 2x scale with 4xUltrasharp upscaler and tiled vae

  2. Weight: 0.7 - 0.8

  3. Clip Skip: 2

  4. Steps: 25-30

  5. CFG: 7-8

  6. Denoising - Don't go too high, it can alter a lot of details

I use 0.7 weight, 25 steps, Euler a, Clip skip 2 in nearly all my examples with almost same, simple +ve/-ve prompts regardless of checkpoint for my own consistency purposes.

There are imperfections here & there, which i usually leave it in as is, (i never do any inpainting in examples), most of which like hands can be fixed with better prompting, negative embeddings while other like weapons are just bad majority of the time no matter the model as of today.

Some LoRA's are flexible with any clothing, some are not (usually character's with single costume) so keep these things in mind.

This is an unofficial fanmade LoRA, not intended for any commercial purpose and use. All characters and IP rights are owned by their respective creators and owners. I do not own rights to any of these characters.

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