cars parked in a snowy street at night with a house in the background. lcas artstyle. dusk setting. A weary pirate adventurer stands in the foreground. <lora:Lucasarts Artstyle - (Trigger is lcas artstyle):1>
<lora:Lucasarts Artstyle - (Trigger is lcas artstyle):1> lcas artstyle,, "Where the light never goes out and the streets are always bright. " cinematic, dark, night, ambient., person in a unique situation ( A musical concert environment). Highly detailed photography. Volumetric lighting., person in a unique situation ( A place with everything made of wood with a little old paint peeling off and lots of ingrown tribal details). Highly detailed photography. Volumetric lighting., person in a unique situation ( A scene all frozen and full of snow with stalactites). Highly detailed photography. Volumetric lighting., person in a unique situation ( A place battered by time and natural disasters). Highly detailed photography. Volumetric lighting.,
<lora:Lucasarts Artstyle - (Trigger is lcas artstyle):1> lcas artstyle,, "Dreams are the new reality. Games, games for children, that we can play in dreams, games of life, games of death, of illusion." dynamic lights and shadows, depth, masterpiece,cryengine, photoshop, afterfx, person in a unique situation ( An environment with tombstones and a similar look to a cemetery with some bats and cockroaches). Highly detailed photography. Volumetric lighting., person in a unique situation ( A place taken by nature full of mosses and vegetation). Highly detailed photography. Volumetric lighting., person in a unique situation ( A place battered by time and natural disasters). Highly detailed photography. Volumetric lighting., person in a unique situation ( A place with lots of leaves on the ground and autumn colors). Highly detailed photography. Volumetric lighting.,
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Model Description by Creator

SDXL LoRA to replicate the style of 1990s PC adventure games by Lucasarts (Ie: "Monkey Island", "Indiana Jones and the Fate of Atlantis", "The Dig"). Trained on over 80 screenshots from various early 90s point and click adventure games by Lucasarts (w/o the menus).

Trigger with "lcas artstyle" - (as in "LucasArts artstyle")

Dreambooth was used to train the base SDXL 1.0 model. The LoRA was extracted from the trained model via Kohya script.

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