SDXL V1.0
Experimental SDXL version trained with a new method
Trained with full resolution 1024x1024 dataset
Base model: SDXL 1.0, but the colour looks pale and the background details are not that good when generated with SDXL1.0, I recommend using it in other realistic checkpoint models such as Dreamshaper XL and Copax TimelessXL.
Weight: 0.55-0.8
Sampler: DPM++ 2S a Karras
Using it with adetailer helps face generation by a lot
V3.0
Dataset overhaul
More human-like face
Fixed the white border issue
Weight: 0.6-0.85
May require "very long hair" and "braid" to reproduce the back of her hairstyle.
Mid Telamon from Final Fantasy XVI
Sampler: DPM2 Karras/DPM++ 2M Karras
Base model: Chilloutmix-Ni. This npc character doesn't have much vivid facial expressions in the game, more like a doll-like character, so it's better to use the face enhancement checkpoint models such as AWPortrait and BracingEvoMix to get a human-like face. Need Adetailer and hires.fix to generate the face properly. Recommended weight: 0.6-0.85.
Any comments or suggestions are welcome.