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Model Description by Creator

Neon Isometric

Why release seperate instead of in versions?

Because the training data is not quite the same as both Dreams AND Future, and I had more control over the training process with more understanding.

Test it via hugging face:

https://huggingface.co/Duskfallcrew/neon-isometric

WE ARE PROUDLY SPONSORED BY: https://www.piratediffusion.com/

If you got requests, or concerns, We're still looking for beta testers: JOIN THE DISCORD AND DEMAND THINGS OF US: https://discord.gg/5t2kYxt7An

Lora Request Form: https://forms.gle/NEkcMmVEjG4pBAP7A

JOIN OUR SUBREDDIT: https://www.reddit.com/r/earthndusk/

Listen to the music that we've made that goes with our art:
https://open.spotify.com/playlist/00R8x00YktB4u541imdSSf?si=b60d209385a74b38

We stream a lot of our testing on twitch: https://www.twitch.tv/duskfallcrew

Pre-Release Models, Lora Backups - Send us pizza! https://ko-fi.com/DUSKFALLcrew

Trained on more NEON style, and tested a regulation concept in dreambooth.

HYPERNETWORK COMING SOON. (it's just finishing up now lol)

Images Generated With This Model

dskise, (isometric) ,   isometric cutaway of a crystal,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , isometric cutaway of a crystal, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , isometric cutaway of a tramway car, retro synthwave,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , isometric cutaway of a tramway car, retro synthwave, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) ,   isometric cutaway of a crystal,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , isometric cutaway of a crystal, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) ,   isometric cutaway of a crystal,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , isometric cutaway of a crystal, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (neon), (vaporwave), isometric cutaway of an airport in tokyo, volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , (flower), (vaporwave), isometric cutaway of a crystalized dilapidated city, cityscape,  volumetric lighting ,FXAA, Chromatic Aberration, Concept Art, 8k Concept Art, Greg Rutowski, (unreal engine), octane render, dskise
dskise, (isometric) , (flower), (vaporwave), isometric cutaway of a crystalized dilapidated city, cityscape, volumetric lighting ,FXAA, Chromatic Aberration, Concept Art, 8k Concept Art, Greg Rutowski, (unreal engine), octane render, dskise
dskise, (isometric) ,   isometric cutaway of a crystal,  volumetric lighting , (unreal engine), octane dender, dskise
dskise, (isometric) , isometric cutaway of a crystal, volumetric lighting , (unreal engine), octane dender, dskise

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