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Model Description by Creator

Hello,


NOTE: ***V3 Chernobyl***

I made this version from the real images of chernobyl disaster. Some pictures look blurry due to the low quality of data set, but I love the details of this version.

Trigger word for v3 is "chern4byl enviroment"

Recommended settings:

Lora Weight: 0.6-0.8

Sampler: DPM++ SDE Karras

Resolution (W,H): 1280x1024

Steps: 40-50

CFG scale: 4-6


 

You can use this lora with SDXL to make post apocalyptic style background scene.

Trigger word "SZ_4poXL enviroment"

 

I recommend using the wildcard here: https://civitai.com/models/70264 

In case you don't want to use wildcard, play around with these prompts: 

inside a post-apocalyptic library, dust-shrouded books, sagging shelves, strewn broken furniture, ceiling cobwebs.

on a post-apocalyptic kitchen, scattered rusted pots, cracked dining table, moldy open refrigerator.

inside a post-apocalyptic collapsed bedroom, dust-laden bed, peeling wallpaper, shattered mirror, moth-ravaged wardrobe.

on a post-apocalyptic living room, torn sofas, shattered tv, faded family photographs, worn carpet.

inside a post-apocalyptic nursery, broken crib, strewn dust-covered stuffed animals, peeling wallpaper.

in a post-apocalyptic abandoned workshop, scattered rusted tools, lingering oil smell, yellowed blueprints.

in a post-apocalyptic empty classroom, overturned desks, dusty chalkboard, yellowed textbooks.

inside a post-apocalyptic silent hospital ward, stained bed sheets, dusty medical equipment, lingering antiseptic odor.

on a post-apocalyptic deserted train station, rusting benches, cracked information board, graffiti-covered abandoned train.

in a post-apocalyptic crumbling cinema, torn posters, dusty projector, broken seats, lopsided screen.

on a post-apocalyptic supermarket, empty shelves, scattered trolleys, broken glass, decaying food packaging.

in a post-apocalyptic factory, rusting machinery, broken windows, discarded materials, smashed control room.

in a post-apocalyptic neglected greenhouse, shattered glass, overgrown plants, rusted tools, dried fountain.


***V2.0***

I improved the data set and training parameters, and optimized the lora size. Have fun!

Recommended settings:

Lora Weight: 0.6-0.8

Sampler: DPM++ SDE Karras

Resolution (W,H): 1280x1024

Steps: 40-50

CFG scale: 6-7


***V1.0***

Recommended settings:

Lora Weight: 0.6-0.8

Sampler: DPM++ SDE Karras

Resolution (W,H): 1280x1024

Steps: 30-40

Denoising strenght : 0.3-0.5

CFG scale: 5-6

This version is huge since it’s my 1st experiment, I will optimize it better soon.

 

Welcome any feedback so I can make better version in the future!

Images Generated With This Model

on a post-apocalyptic deserted train station, rusting benches, cracked information board, graffiti-covered abandoned train., by Irving Penn,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
on a post-apocalyptic deserted train station, rusting benches, cracked information board, graffiti-covered abandoned train., by Irving Penn, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
best quality, realistic, vray, hdr, in a post-apocalyptic abandoned shopping plaza, broken storefront windows, debris-filled dried fountain, abandoned cars., by Walker Evans,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
best quality, realistic, vray, hdr, in a post-apocalyptic abandoned shopping plaza, broken storefront windows, debris-filled dried fountain, abandoned cars., by Walker Evans, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
best quality, realistic, vray, hdr, in a post-apocalyptic neglected greenhouse, shattered glass, overgrown plants, rusted tools, dried fountain., by August Sander,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
best quality, realistic, vray, hdr, in a post-apocalyptic neglected greenhouse, shattered glass, overgrown plants, rusted tools, dried fountain., by August Sander, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
on a post-apocalyptic harbor, rotting docks, rusting ships, broken warehouse crates, immobile crane., by David LaChapelle,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
on a post-apocalyptic harbor, rotting docks, rusting ships, broken warehouse crates, immobile crane., by David LaChapelle, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
in a post-apocalyptic factory, rusting machinery, broken windows, discarded materials, smashed control room., by David LaChapelle,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
in a post-apocalyptic factory, rusting machinery, broken windows, discarded materials, smashed control room., by David LaChapelle, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
best quality, realistic, vray, hdr, inside a post-apocalyptic abandoned lighthouse, shattered beacon, sheet-covered furniture, stormy sea view., by Nick Brandt,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
best quality, realistic, vray, hdr, inside a post-apocalyptic abandoned lighthouse, shattered beacon, sheet-covered furniture, stormy sea view., by Nick Brandt, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
in a post-apocalyptic deserted diner, overturned stools, rusted kitchen appliances, dusty jukebox, unreadable specials sign., by W. Eugene Smith,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
in a post-apocalyptic deserted diner, overturned stools, rusted kitchen appliances, dusty jukebox, unreadable specials sign., by W. Eugene Smith, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
on a post-apocalyptic ghostly train yard, overgrown tracks, rusting graffiti-covered trains, broken control tower., by David LaChapelle,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
on a post-apocalyptic ghostly train yard, overgrown tracks, rusting graffiti-covered trains, broken control tower., by David LaChapelle, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
best quality, realistic, vray, hdr, inside a post-apocalyptic neglected museum, broken display cases, collapsing dinosaur skeleton, faded paintings, cracked planetarium dome., by David LaChapelle,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
best quality, realistic, vray, hdr, inside a post-apocalyptic neglected museum, broken display cases, collapsing dinosaur skeleton, faded paintings, cracked planetarium dome., by David LaChapelle, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
on a post-apocalyptic collapsed bridge, scattered twisted metal, concrete blocks, flowing river, rusting cars., by Robert Mapplethorpe,  <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
N/A
Hidden For Public Users
on a post-apocalyptic collapsed bridge, scattered twisted metal, concrete blocks, flowing river, rusting cars., by Robert Mapplethorpe, <lora:PostApocalypticXL_v1:0.8> SZ_4po enviroment
Picture a barren wasteland marred by radioactive contamination. Mutated creatures roam the landscape, and eerie, otherworldly glows emanate from toxic pools. The land is a testament to the devastation wrought by humanity's recklessness, SZ_4poXL enviroment   <lora:Post ApocalypticXL_v2:0.6>
N/A
Hidden For Public Users
Picture a barren wasteland marred by radioactive contamination. Mutated creatures roam the landscape, and eerie, otherworldly glows emanate from toxic pools. The land is a testament to the devastation wrought by humanity's recklessness, SZ_4poXL enviroment <lora:Post ApocalypticXL_v2:0.6>
Envision highways and roads overgrown with vegetation, where rusted-out vehicles are entwined with vines. The once-bustling thoroughfares are now pathways for roaming wildlife, and the only sounds are the wind and the rustling of leaves, SZ_4poXL enviroment   <lora:Post ApocalypticXL_v2:0.6>
N/A
Hidden For Public Users
Envision highways and roads overgrown with vegetation, where rusted-out vehicles are entwined with vines. The once-bustling thoroughfares are now pathways for roaming wildlife, and the only sounds are the wind and the rustling of leaves, SZ_4poXL enviroment <lora:Post ApocalypticXL_v2:0.6>

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