I was merging some different epochs for the Bad Card Template lora. I tried to make some improvements to give more control over different aspects of the generation (cuter cards, wider cards, etc ...), so I started making differences of loras.
Of course, I tried to apply those style Loras to the usual waifu checkpoints, and this is the result.
If there are too many Loras and you're not sure, I recommend pokfx_oc_subtle3d, pokfx_dramatic and pokfx_oc_aesthetic_score.
the add_detail lora takes values -1.99,-1,0,1,2
my lora takes the values -2.02,-1.01,0,1.01,2.02
pokfx_moarlines: lots of small lines everywhere (originally, the difference between cards with lots of borders and cards with few borders)
pokfx_oc_moarlines: same as previous, but with overcooked epochs included, the effect is less subtle, especially for add_details:-2
pokfx_texture_soft_warmth: more small details, more gradients and soft shadows, warmer tones, more specular lighting, more dramatic mood (originally, the difference between cards with interesting textures and boring monochrome cards)
pokfx_texture_soft_warmth_oc: same with overcooked epochs
pokfx_dramatic: how important and central the main character is, how prepared the camera shot was (for negative values, the character is hiding in a crowd, is far away, is in a casual and not formal situation, is hiding in the background) (I also tried it with realistic models, it gave polaroid/casual pictures with neg values and formal pictures for positive value) (originally, the size and decorations around the little gems on the cards)
pokfx_oc_moardetails: adds little decorations, can be used with add_detail to add even more details (maybe not super stable) (originally, same as pokfx_dramatic, it seems the overcooked epochs understood that this was the amount of decorations)
pokfx_subtle3d: adds a 3d effect with edge lighting and choosing a dramatic perspective in the background, unfortunately also adds details (originally, the amount of 3d in the card)
pokfx_oc_subtle3d: same with overcooked epochs, looks better because it doesn't add details a lot
pokfx_aesthetic_score: tries to raise the aesthetic score, from what I've seen it corresponds to a traditional definition of beauty (slender woman with wide hips and elegant face, good color balance, good posture, good composition). Turning it very negative could be interesting (a short woman with round legs and a bit nsfw instead of elegant). Also, it might make a tunnel in the background (because it was fitted on cards ...)
pokfx_oc_aesthetic_score: same with overcooked epochs
pokfx_removeverticals: removes verticals, bokeh/blur effect on the background and give the character larger hips (originally, makes the card wider)
pokfx_oc_removeverticals: same, with overcooked epochs
pokfx_ornaments: with negative values it adds texture along the existing lines of the drawing, with positive values it adds shiny/lit items that break the lines of the drawing (originally, the number of gems where you can write some card stats)
pokfx_oc_ornaments: with negative values it removes details in the center of the character, with positive values it add details in the center of the character (same origin a previous one)
pokfx_blockcontrast: contrast inside the character versus contrast in the background (originally, the number of subdivisions in a card, so the higher the subdivisions the higher the contrast between rows of a card)
pokfx_oc_blockcontrast: subdivision of the character between light rows and dark rows (with negative values, low contrast character)
you could try "bct2" as activation word, I have no idea what it would do
there won't be a v2 (I wasn't looking for those loras but found them by accident)
sometimes generates artifacts, in particular
some kind of amoeba (a badly drawn detail on a card that was hard to generate)
jagged edges (from when I darkened the card illustration for the training set but didn't blur the edges)
boxes, picture frames, cards (the original training set is a set of trading cards)