v1.2;
+Added more variations into mechanical parts.
+Hopefuly fixed issues where collides some of other loras.
+learning rate changed so it will snap into object more natural than the older version.
use reelmech tag and if you want almost full mechanical parts use it with 1.5 ratio such as this (reelmech:1.5)
v.1.0;
This is my first Lora model that is aimed for mechanical parts for organic bodies. Mostly humanoids.
I've tried it on more than 5 popular checkpoints and it worked fine but with 1 flaw. If you don't upscale at least x2 ( two times ) you will most likely get blurry faces. If you do upscale, you won't get any problems with faces.
Use lora tag <lora:reelmech:1>
also add a method, (mechanical parts:1.x) where x is equal to a number to increase number of mechanical parts on your model. I recommend it to set that number between 1.1 to 1.5.
If you leave a comment, i can make it better models of me and your liking!
I appreciate it if you support and buy me coffee.