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RoadWreck Simulator

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Model Description by Creator

Images Generated With This Model

A cloud of smoke and debris envelops the crash site, creating a dramatic and chaotic atmosphere, while emergency lights pierce through the haze, highlighting the urgency:1.6, cloud of smoke:1.2, debris:1.2, crash site:1.1, dramatic atmosphere:1.1, chaotic atmosphere:1.1, emergency lights:1.1, pierce through:1.1, haze:1.0, highlighting:1.0, urgency:1.0. , RoadWreck_Simulator <lora:RoadWreck_Simulator_sdxl:1.0>
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A cloud of smoke and debris envelops the crash site, creating a dramatic and chaotic atmosphere, while emergency lights pierce through the haze, highlighting the urgency:1.6, cloud of smoke:1.2, debris:1.2, crash site:1.1, dramatic atmosphere:1.1, chaotic atmosphere:1.1, emergency lights:1.1, pierce through:1.1, haze:1.0, highlighting:1.0, urgency:1.0. , RoadWreck_Simulator <lora:RoadWreck_Simulator_sdxl:1.0>
The collision site is marked by broken glass and dented metal, capturing the aftermath of the crash and the resulting wreckage:1.5, collision site:1.2, marked by:1.2, broken glass:1.1, dented metal:1.1, capturing:1.0, aftermath of the crash:1.1, resulting wreckage:1.1. , RoadWreck_Simulator <lora:RoadWreck_Simulator_sdxl:1.0>
N/A
Hidden For Public Users
The collision site is marked by broken glass and dented metal, capturing the aftermath of the crash and the resulting wreckage:1.5, collision site:1.2, marked by:1.2, broken glass:1.1, dented metal:1.1, capturing:1.0, aftermath of the crash:1.1, resulting wreckage:1.1. , RoadWreck_Simulator <lora:RoadWreck_Simulator_sdxl:1.0>
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The scene of the crash is illuminated by flashing emergency lights, casting an eerie and unsettling glow on the wreckage and the surrounding area:1.5, scene of the crash:1.2, flashing emergency lights:1.2, eerie glow:1.1, unsettling glow:1.1, wreckage:1.0, surrounding area:1.0. , RoadWreck_Simulator <lora:RoadWreck_Simulator_sdxl:1.0>
N/A
Hidden For Public Users
The scene of the crash is illuminated by flashing emergency lights, casting an eerie and unsettling glow on the wreckage and the surrounding area:1.5, scene of the crash:1.2, flashing emergency lights:1.2, eerie glow:1.1, unsettling glow:1.1, wreckage:1.0, surrounding area:1.0. , RoadWreck_Simulator <lora:RoadWreck_Simulator_sdxl:1.0>
RoadWreck_Simulator , a car that is sitting on the side of a road with a lot of debris on it and a city in the background, Filip Hodas, dan mumford. octane render, a matte painting, auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
N/A
Hidden For Public Users
RoadWreck_Simulator , a car that is sitting on the side of a road with a lot of debris on it and a city in the background, Filip Hodas, dan mumford. octane render, a matte painting, auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
RoadWreck_Simulator , a car that is sitting on the side of a road , Filip Hodas, dan mumford. octane render,  auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
N/A
Hidden For Public Users
RoadWreck_Simulator , a car that is sitting on the side of a road , Filip Hodas, dan mumford. octane render, auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
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RoadWreck_Simulator , a truck. octane render,  auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
N/A
Hidden For Public Users
RoadWreck_Simulator , a truck. octane render, auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
RoadWreck_Simulator , a car that is sitting on the side of a road , Filip Hodas, dan mumford. octane render,  auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
N/A
Hidden For Public Users
RoadWreck_Simulator , a car that is sitting on the side of a road , Filip Hodas, dan mumford. octane render, auto-destructive art<lora:RoadWreck_Simulator_sdxl:1.0>
The collision site is marked by broken glass and dented metal, capturing the aftermath of the crash and the resulting wreckage:1.5, collision site:1.2, marked by:1.2, broken glass:1.1, dented metal:1.1, capturing:1.0, aftermath of the crash:1.1, resulting wreckage:1.1. , RoadWreck_Simulator
N/A
Hidden For Public Users
The collision site is marked by broken glass and dented metal, capturing the aftermath of the crash and the resulting wreckage:1.5, collision site:1.2, marked by:1.2, broken glass:1.1, dented metal:1.1, capturing:1.0, aftermath of the crash:1.1, resulting wreckage:1.1. , RoadWreck_Simulator
Broken headlights and shattered glass litter the ground, conveying the widespread damage caused by the collision and the subsequent chaos:1.5, broken headlights:1.2, shattered glass:1.2, litter the ground:1.1, conveying:1.1, widespread damage:1.1, caused by:1.0, collision:1.0, subsequent chaos:1.0. , RoadWreck_Simulator
N/A
Hidden For Public Users
Broken headlights and shattered glass litter the ground, conveying the widespread damage caused by the collision and the subsequent chaos:1.5, broken headlights:1.2, shattered glass:1.2, litter the ground:1.1, conveying:1.1, widespread damage:1.1, caused by:1.0, collision:1.0, subsequent chaos:1.0. , RoadWreck_Simulator
The crash site is illuminated by the flashing lights of emergency vehicles, creating a surreal and disorienting atmosphere as rescue efforts unfold:1.6, crash site:1.2, illuminated:1.2, flashing lights:1.1, emergency vehicles:1.1, surreal atmosphere:1.1, disorienting atmosphere:1.1, rescue efforts:1.1, unfold:1.0. , RoadWreck_Simulator
N/A
Hidden For Public Users
The crash site is illuminated by the flashing lights of emergency vehicles, creating a surreal and disorienting atmosphere as rescue efforts unfold:1.6, crash site:1.2, illuminated:1.2, flashing lights:1.1, emergency vehicles:1.1, surreal atmosphere:1.1, disorienting atmosphere:1.1, rescue efforts:1.1, unfold:1.0. , RoadWreck_Simulator
A devastating car crash scene unfolds on a rain-soaked highway, the wreckage and shattered glass reflecting the chaos and destruction:1.5, devastating car crash:1.2, rain-soaked highway:1.2, wreckage:1.1, shattered glass:1.1, chaos:1.0, destruction:1.0. , RoadWreck_Simulator
N/A
Hidden For Public Users
A devastating car crash scene unfolds on a rain-soaked highway, the wreckage and shattered glass reflecting the chaos and destruction:1.5, devastating car crash:1.2, rain-soaked highway:1.2, wreckage:1.1, shattered glass:1.1, chaos:1.0, destruction:1.0. , RoadWreck_Simulator
The collision site is marked by broken glass and dented metal, capturing the aftermath of the crash and the resulting wreckage:1.5, collision site:1.2, marked by:1.2, broken glass:1.1, dented metal:1.1, capturing:1.0, aftermath of the crash:1.1, resulting wreckage:1.1. , RoadWreck_Simulator
N/A
Hidden For Public Users
The collision site is marked by broken glass and dented metal, capturing the aftermath of the crash and the resulting wreckage:1.5, collision site:1.2, marked by:1.2, broken glass:1.1, dented metal:1.1, capturing:1.0, aftermath of the crash:1.1, resulting wreckage:1.1. , RoadWreck_Simulator
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