"And now, far away, over leagues of tossing cloud-waves, I saw the moon dripping with spray; and beyond, the towers of Carcosa rose behind the moon. Death and the awful abode of lost souls, whither my weakness long ago had sent him, had changed him for every other eye but mine. And now I heard his voice, rising, swelling, thundering through the flaring light, and as I fell, the radiance increasing, increasing, poured over me in waves of flame. Then I sank into the depths, and I heard the King in Yellow whispering to my soul:
'It is a fearful thing to fall into the hands of the living God!'"
- Robert W. Chambers, In the Court of the Dragon
Hello folks,
I'm continuing my series of Lovecraftian creatures and characters with probably the second most iconic villain of the Necronomicon: Hastur. There a few other Hastur models out there (konyconi's and passer's), but it looks like we have a different training dataset and overall approach to the character. My interpretation of the King in Yellow is closer to the original Chambers story, inspired by John Scott Tynes's "Carcosa cycle," as opposed to the Call of Cthulhu /August Derleth interpretation. Still, the model is quite flexible, and you should be able to conjure the King in Yellow from your own dreams.
Notes:
Trained on Clip Skip 1. That doesn't mean it won't work on Clip Skip 2 models (it works okay), just that I'm not testing it extensively on Clip Skip 2 models.
Then model is flexible, so depending on your prompts you can go for a masked visage or one shrouded in darkness.
In general, weights of 0.8-1.0 seem good.
Tentacles are a bit inconsistent. It's tough to get the tentacle legs seen in Call of Cthulhu interpretations of the character. I have some ideas to improve on that for future versions.
By the way, have you seen the yellow sign?