Weight can go from 0.7 up to 1. I recommend 0.9. ControlNet will streamline full body shots much easier, or more complex poses. Works with almost every Style, every Character and Photorealistic Models. I also recommend using some ControlNet Depth/HED for easier use.
Weight can go from 0.5 up to 1.0. I recommend 0.9. ControlNet will streamline full body shots much easier, or more complex poses. Works with almost every Style, every Character and Photorealistic Models. I also recommend using some ControlNet Depth/HED for easier use. I personally dont use them, but every help is appreciated. Some of @antonio_riolo2610 Models: v1 / v2. Also a big thanks to @Temporarium for helping me out with the Dataset.
Refer to the version details for Changelog. Keep in mind, that despite this LoCON, that Weapons are very difficult to generate. This only helps, but dont solve the issue.
This is now an official release of this Model and includes 23 CONCEPTS. Trained on 6,5k Images with 16,5k Training Steps. Trained on 7k Images with 45k Training Steps. Some of these are still unstable, even going over every Image manually. I also included some stances and Weapons that can be combined (Dual Wield of Axe, etc). Try some crazy stuff, even I couldn't fully test this Model after many hours. Here are the Triggerwords and helping prompts:
TRIGGERS:
Axe²
BowAiming³
BowHolding³
DualWielding²
Fan²
KatanaOneHand
KatanaTwoHands³
Knife²
Kunai²³
Lightsaber²
Unlimited Blade Works²
MasterSword³
PlantedSword
Scythe
Sheathed
Shield²
Spear²
Staff
SwordAndSheath³
Tomahawk²
Trident²
Unsheathing³
Warhammer²
Whip
² = can be combined
³ = very unstable
Helping Prompt:
holding, weapon, holding weapon, holding (Triggertag)
Stances Prompt:
Weapon over shoulder, Weapon on back, fighting stance, stance
This is only a BETA. I will add more Swords, Weapons and Guns to this. SD doesn't like to generate Weapons (just like Ranni with 4 Arms). Trying to improve it on every Update. I recommend using these Settings: Sampling Method DPM++ SDE Karras with 30/40 Steps. If you know how to improve this, i'm happy to hear you out. WARNING: This LoHA does have some problems and hits most of the time 1 out of 10 times. Hands are a big problem. Hand does not connect with the sword and sword does not appear in the right place sometimes. Unsheathing Sword is currently very unstable. Use pointy ears in Neg, if you are using Link Master Sword. Yor Knife gives normals knifes for some reason on my End.
Trigger Words:
Link Master Sword, Lightsaber, Dual Wielding Swords, One Handed Sword, Unsheathing Sword, Scythe, Sword and Shield, Staff, Trident, Planted Sword on Hand, Yor Knife, Unlimited Blade Works, Bow with Arrow.
I want to add these Concepts in the future as well:
Weapon Classes:
Axe, firearms, arc, Knife, hammer, rods, throwing stars, sickle, whips, guns, grenades, shields
Subcategories:
one-handed, Two handed, pistols, guns, machine guns, shotguns, grenade launcher, rocket launcher, sniper rifles, brass knuckles, throwing axes, spears, javelins, arrows, crossbows, Sling, sniper, bazooka, Foal
Variations:
warhammer, tomahawk, short sword, broadsword, rapiers, longsword, dagger, Kukri, katana, tanto, wakizashi, naginata, quarterstaff, war spear, double axe, hatchet, baton, Shield with integrated weapon, Dual wielding of other weapons
How to use LyCORIS's in auto1111:
Download LyCORIS
Copy the file to stable-diffusion-webui/models/lora
Select your LyCORIS and use the triggerword
Make sure to change the weight if needed (by default it's :1
)
Have Fun!