My eleventh Overwatch LORA. Original appearance + Cadet.
Original - tracer, orange goggles, bomber jacket, chest harness, vambraces, orange bodysuit, orange leggings, shoes
Cadet - tracer, cadet uniform, beret, earpiece, armor
Miscellaneous - vambraces, ear piercing, sleeves rolled up, handgun, dual wielding
Checked strength range is 0.7-0.9.
Tracer outfit was quite capricious, but you should be capable to easily add\remove goggles.
If you liked my work, you can donate here.
Inpaint guide: if face on full body shots comes out deformed\not detailed enough - it's easily fixed with single inpaint, whole process takes half a minute. Press "Send to inpaint" button under generated image, mask the face area with drawing tool, choose DDIM sampler, set "Inpaint area" to "only masked", and set denoising strength to 0,5. Press generate and you done!
Review and comment with your experiences, I would appreciate whatever feedback you can provide in order to continue improving my technique.
Trained on Anything V4.5 with anime.vae.pt and CLIP Skip 2.
Samples are 512x768, without HighRes.fix, using OrangeCocoa 50/50 Mix , with OrangeMix VAE, and using EasyNegative embedding, CLIP Skip 2.