It's those guys, the enemies who guarantee people won't shut up about Itto's arms.
Examples presented with no inpainting and no ADetailer.
The trigger word is daythunder.
Basic full-body outfit prompt: daythunder, red blindfold, white scarf, leather armor, detached sleeves, vambraces, puffy pants, pelvic curtain, toeless footwear
Weight: ~0.8-1. A weight of 0.9 is usually a good compromise between detail and flexibility. You can go up to 1 for slightly more reliable details, but might have issues with stiff posing, depending on the model you use. You can also go down to 0.8 or even 0.7 if it's fighting you on poses or changing/removing outfit details.
Replacing outfit elements is usually fairly painless, but removing them altogether will probably take negative prompting and some trial and error.
Asymmetrical details are, as usual, unreliable. The hair comes out close to correct maybe 90% of the time, the chest around 70%, anything else is a coin toss.
I wouldn't really recommend it for realistic styles, but it's not hopeless.
Head
red blindfold
Torso
white scarf
leather armor
brooch
body markings
Arms
armlet
shoulder armor
detached sleeves
vambraces
Lower body
puffy pants
pelvic curtain
toeless footwear
Trained but somewhat unpredictable:
waterskin - might be interpreted as all kinds of objects, depending on model
glowing - for the brooch and sleeves
Trained but lol:
axe - 98% likely to result in wielding a piece of abstract hotel art
Not tagged as such in the dataset but possibly helpful:
headband - may help if you try to remove the blindfold and the hair goes totally freestyle along with it
boots - if the model you're using insists on drawing sandals, adding this might help, a little, maybe
collar - sometimes helps in the negative prompt if the model insists on interpreting the bit of armor above the scarf as a separate piece of clothing