UFOMaker is a tool for generating all types of UFOs and spaceships. It was trained on an in-house developed dataset of 360 designs with interesting concept features (this is my most time-consuming model project yet). The dataset was partially created as Blender ControlNet inputs for AI generation or hand retouched from generated sketches:
The model either fixes the original input or makes it more interesting.
Use Hires. fix (4x_RealisticRescaler, 4x-Ultrasharp upscalers with denoising strength around 0.3-0.6) for best details in txt2img!
Experiment with weights around 0.1-1 (see above image, the lower values will modify the design, higher will create more asset type picture) , CLIP SKIP 1-2 . The model works with ufo and spaceship tokens (try to use a combination ufo|spaceship, ufo:spaceship:ufo, and so on). It will also style a combined vehicle.
LyCORIS/LoHA experiment trained 512x512, NR 64 + NA 32 dimensions. I am not aiming for technical realism with this series, the models are more focused on design ideas. If you want to learn more about AI-augmented design and algorithmic art, check my web pages.
For my notes on training, research, and use of stable diffusion models, check https://sandner.art/articles/ai/
If you can afford it, support my work by buying me a coffee to keep those costly render cores go and to keep creative flow of this content: https://ko-fi.com/airesearch
If you can not, review an rate the model to help others to find it.
Plans for further development
Train for higher res with updated dataset
Actions and technical details training (for next versions)
Optimize the training
Optimize the dataset
Create more focused Light version
Have fun rendering!