V1.1 face punch
I tried multiple methods, seems like separating the attacks into different loras worked the best, so I would update them 1 by 1 here. this is a very difficult one, SD doesn't understand who's punching and who's getting punched.
Use regional prompt, latent couple, controlnet everything, you gonna need them. My advice will be dropping the facepunch lora to about 0.3 or turn it off when you are inpainting the character who's punching; increase the facepunch lora to about 0.8 for the character getting punched.
I had made 2 trigger words for this lora, 1st is yomama_face_focus, 2nd one is yomama_half_body, now with the half body one you should get the bigger frame done, i suggest using that in txt2img, use face focus on the character being punched in inapint.
It is a very difficult one, but with some patients and time, you will get the results. I will upload some openpose or depth for help soon.
As always, have fun and go break some eggs!
V1
A lora to generate base image of people fighting, in a more dynamic pose. The lora itself works well with 0.6-1.0 depends on how heavy you want the style to be.
Works well with "Punching" in prompt; "holding weapon" could work, but SD hates weapon as always, you can pair this lora with "Unlimited blade works" by @FallenIncursio .
You can use inpaint, regional prompt, latent couple to get what you want with different characters.
As always have fun and go break some eggs!