Must read: In the V2 version, the character skin texture has been deeply optimized, the realistic scene of the background has been enhanced, and the details and fidelity have been improved. At the same time, the light source effect has been carefully fine-tuned and optimized, and more character poses have been added. The introduction of the new SDXL algorithm can produce better graphics results with fewer iteration steps (Steps). (V8’s hand has not been optimized much, so it is recommended to retouch the image later)
Picture publishing support (headshot, portrait, half-length, full-body)
Iterative deployment: supports 6 steps to 40 steps (recommended number of steps is 15-20) (just adjust according to personal computer configuration)
Prompt word guidance coefficient CFG scale: 1-7
Recommended sampling method: (DPM++ 2S a Karras)
Recommended magnification algorithm: 4x-UltraSharp (or) SwinIR_4x (the redraw range is recommended to be about 0.3-0.5) (online graph running - magnification 1.2-1.5 times to avoid image distortion)
(Local running map--zoom in 1.5-2 times recommended) (can be used in both horizontal and vertical directions)
It is recommended to enable ADetailer to run graphs